Viatris has been granted a patent for a system that uses biometric sensors in wrist-worn units to monitor users’ biometric parameters while playing a video game. The system adjusts gameplay based on the data collected, offering a unique and interactive gaming experience. GlobalData’s report on Viatris gives a 360-degree view of the company including its patenting strategy. Buy the report here.

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According to GlobalData’s company profile on Viatris, Cancer treatment biomarkers was a key innovation area identified from patents. Viatris's grant share as of May 2024 was 57%. Grant share is based on the ratio of number of grants to total number of patents.

Biometric-based video game control system

Source: United States Patent and Trademark Office (USPTO). Credit: Viatris Inc

A recently granted patent (Publication Number: US11944902B2) outlines a method involving the use of sensors in wrist-worn units to monitor biometric parameters of individuals while they exercise. The method includes sensing biometric information from two entities simultaneously, transmitting this data wirelessly to mobile computing devices, and generating display data sets based on the collected biometric information. The system allows for the modification of display data sets, such as avatar images, in response to the biometric data received, creating a personalized and interactive experience for users. The patent also mentions the use of video game programs and heart rate monitoring as part of the method.

Furthermore, the patent describes a system where multiple users can engage in a competitive exercise scenario, with their biometric data influencing the display of avatar images on mobile devices. The method involves the use of sensors in wrist-worn units worn by each user to collect biometric information, which is then transmitted wirelessly to mobile devices for display. The system enables the modification of display data sets based on the biometric information received, enhancing the interactive and engaging nature of the exercise experience. Additionally, the patent highlights the representation of a competition between users through the display of avatar images and the tracking of their positions on a path, adding a competitive element to the exercise routine.

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GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies